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Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media
Beibei Wang
,
Liangsheng Ge
,
Nicolas Holzschuch
Article dans une revue
hal-01970399v1
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Example-Based Microstructure Rendering with Constant Storage
Beibei Wang
,
Miloš Hašan
,
Nicolas Holzschuch
,
Ling-Qi Yan
Article dans une revue
hal-03156347v1
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Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model
Beibei Wang
,
Lu Wang
,
Nicolas Holzschuch
Article dans une revue
hal-01856980v1
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PBVLT: a point based method for volumetric light transport computation in participating media with refractive boundaries
Beibei Wang
,
Nicolas Holzschuch
Groupe de Travail Rendu du GDR IG RV, Feb 2016, Paris, France
Communication dans un congrès
hal-01273887v1
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Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupervised Generative Adversarial Network
Yezi Zhao
,
Beibei Wang
,
Yanning Xu
,
Zheng Zeng
,
Lu Wang
,
et al.
EGSR 2020 - The 31th Eurographics Symposium on Rendering (DL-only Track), Jun 2020, London / Virtual, United Kingdom. pp.1-14, ⟨10.2312/sr.20201136⟩
Communication dans un congrès
hal-03156291v1
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Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries
Beibei Wang
,
Nicolas Holzschuch
Article dans une revue
hal-01628188v1
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Precomputed Multiple Scattering for Light Simulation in Participating Medium
Beibei Wang
,
Nicolas Holzschuch
Communication dans un congrès
hal-01522404v1
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Non-diffuse effects for point-based global illumination
Beibei Wang
,
Xiangxu Meng
,
Tamy Boubekeur
Poster de conférence
hal-01252071v1
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Vectorized Point based Global Illumination on Intel MIC Architecture
Xiang Xu
,
Beibei Wang
,
Lu Wang
,
Xu Yanning
,
Tamy Boubekeur
Computers and Graphics, 2017
Article dans une revue
hal-01560810v1
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Efficient Point Based Global Illumination on GPU
Beibei Wang
,
Xu Zhen
,
Xu Yanning
,
Xiangxu Meng
Poster de conférence
hal-01252062v1
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Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model
Liangsheng Ge
,
Beibei Wang
,
Lu Wang
,
Xiangxu Meng
,
Nicolas Holzschuch
Article dans une revue
hal-02486039v1
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A Practical Path Guiding Method for Participating Media
Hong Deng
,
Beibei Wang
,
Rui Wang
,
Nicolas Holzschuch
Article dans une revue
hal-02486014v1
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Sparkly but not too sparkly! Anti-aliasing a procedural sparkle effect
Huw Bowles
,
Beibei Wang
Siggraph 2015 Advances in Real-time Rendering in Games, Aug 2015, Los Angeles, United States
Communication dans un congrès
hal-01252637v1
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Point-Based Light Transport for Participating Media with Refractive Boundaries
Beibei Wang
,
Jean-Dominique Gascuel
,
Nicolas Holzschuch
Eurographics Symposium on Rendering 2016 - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland. ⟨10.2312/sre20161216⟩
Communication dans un congrès
hal-01327239v2
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Crest: Novel Ocean Rendering Techniques in an Open Source Framework
Huw Bowles
,
Daniel Zimmermann
,
Gioacchino Noris
,
Beibei Wang
Siggraph 2017 Advances in Real-Time Rendering in Games, Jul 2017, Los angeles, United States
Communication dans un congrès
hal-01572290v1
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Progressive Point-Based Global Illumination
Beibei Wang
,
Xu Yanning
,
Xiangxu Meng
Communication dans un congrès
hal-01252026v1
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Fast Point Based Global Illumination
Beibei Wang
,
Xiangxu Meng
,
Xu Yanning
,
Song Xijun
Communication dans un congrès
hal-01252018v1
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基于点缓存全局光照技术的研究
Beibei Wang
Computer Science [cs]. Shandong University, 2014. Chinese. ⟨NNT : ⟩
Thèse
tel-01252659v1
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A Robust and Flexible Real-Time Sparkle Effect
Beibei Wang
,
Huw Bowles
EGSR 2016 E&I - Eurographics Symposium on Rendering - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland. pp.49-54, ⟨10.2312/sre.20161209⟩
Communication dans un congrès
hal-01327604v2
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A Detail Preserving Neural Network Model for Monte Carlo Denoising
Weiheng Lin
,
Beibei Wang
,
Lu Wang
,
Nicolas Holzschuch
Article dans une revue
hal-02488602v1
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A Compact Representation for Multiple Scattering in Participating Media using Neural Networks
Liangsheng Ge
,
Beibei Wang
,
Lu Wang
,
Nicolas Holzschuch
Communication dans un congrès
hal-01809890v1
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Real-Time Glints Rendering with Prefiltered Discrete Stochastic Microfacets
Beibei Wang
,
Hong Deng
,
Nicolas Holzschuch
Article dans une revue
hal-03156230v1
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Fast Computation of Single Scattering in Participating Media with Refractive Boundaries using Frequency Analysis
Yulin Liang
,
Beibei Wang
,
Lu Wang
,
Nicolas Holzschuch
Article dans une revue
hal-02089988v1
|
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Efficient Point based Global Illumination on Intel MIC Architecture
Xiang Xu
,
Pei Wang
,
Beibei Wang
,
Lu Wang
,
Changhe Tu
,
et al.
Eurographics 2016 poster, May 2016, Lisbon, Portugal
Poster de conférence
hal-01316873v1
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