Nombre de documents

12

CV de Beibei WANG


Article dans une revue2 documents

  • Beibei Wang, Xiangxu Meng, Tamy Boubekeur. Wavelet Point-Based Global Illumination. Computer Graphics Forum, 2015, 34 (4), pp.143-154. <hal-01253664>
  • Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng, Tamy Boubekeur. Factorized Point-Based Global Illumination. Computer Graphics Forum (Special Issue on EGSR 2013), 2013, 32 (4), pp.117-123. <hal-01117124>

Poster3 documents

  • Xiang Xu, Pei Wang, Beibei Wang, Lu Wang, Changhe Tu, et al.. Efficient Point based Global Illumination on Intel MIC Architecture. Eurographics 2016 poster, May 2016, Lisbon, Portugal. <hal-01316873>
  • Beibei Wang, Xiangxu Meng, Tamy Boubekeur. Non-diffuse effects for point-based global illumination. Siggraph 2015, Aug 2015, Los Angeles United States. <10.1145/2787626.2787662>. <hal-01252071>
  • Beibei Wang, Xu Zhen, Xu Yanning, Xiangxu Meng. Efficient Point Based Global Illumination on GPU. EUROGRAPHICS 2012, May 2012, Cagliari, Italy. <10.2312/conf/EG2012/posters/017-018>. <hal-01252062>

Communication dans un congrès6 documents

  • Beibei Wang, Nicolas Holzschuch. PBVLT: a point based method for volumetric light transport computation in participating media with refractive boundaries. Groupe de Travail Rendu du GDR IG RV, Feb 2016, Paris, France. <hal-01273887>
  • Beibei Wang, How Bowles. A Robust and Flexible Real-Time Sparkle Effect. EGSR 2016 E&I, Jun 2016, Dublin, Ireland. 2016. <hal-01327604>
  • Beibei Wang, Jean-Dominique Gascuel, Nicolas Holzschuch. Point-Based Light Transport for Participating Media with Refractive Boundaries. EGSR2016 EI&I, Jun 2016, Dublin, Ireland. 2016. <hal-01327239>
  • Huw Bowles, Beibei Wang. Sparkly but not too sparkly! Anti-aliasing a procedural sparkle effect. Siggraph 2015 Advances in Real-time Rendering in Games, Aug 2015, Los Angeles, United States. <hal-01252637>
  • Beibei Wang, Xiangxu Meng, Xu Yanning, Song Xijun. Fast Point Based Global Illumination. 2011 12th International Conference on Computer-Aided Design and Computer Graphics, Sep 2011, Jinan, China. <10.1109/CAD/Graphics.2011.47>. <hal-01252018>
  • Beibei Wang, Xu Yanning, Xiangxu Meng. Progressive Point-Based Global Illumination. 2011 Workshop on Digital Media and Digital Content Management, May 2011, Hangzhou, China. <10.1109/DMDCM.2011.30>. <hal-01252026>

Thèse1 document

  • Beibei Wang. 基于点缓存全局光照技术的研究. Computer Science [cs]. Shandong University, 2014. Chinese. <tel-01252659>