Nombre de documents

151

CV de Anatole Lécuyer


Communication dans un congrès80 documents

  • Gwendal Le Moulec, Ferran Argelaguet Sanz, Anatole Lécuyer, Valérie Gouranton. Take-over control paradigms in collaborative virtual environments for training. ACM Symposium on Virtual Reality Software and Technology (VRST), 2016, Munich, Germany. Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology, 2016. <hal-01393003>
  • Yoren Gaffary, Maud Marchal, Adrien Girard, Marine Pellan, Anouk Asselin, et al.. Studying One and Two-Finger Perception of Tactile Directional Cues. Fernando Bello; Hiroyuki Kajimoto; Yon Visell. 10th International Conference on Haptics - Perception, Devices, Control, and Applications (EuroHaptics), Jul 2016, Londres, United Kingdom. Springer, Lecture Notes in Computer Science, 9775, pp.396-405, 2016, Haptics: Perception, Devices, Control, and Applications. 10th International Conference, EuroHaptics 2016, London, UK, July 4-7, 2016, Proceedings, Part II. <10.1007/978-3-319-42324-1_39>. <hal-01406434>
  • Ferran Argelaguet, Ludovic Hoyet, Michaël Trico, Anatole Lécuyer. The role of interaction in virtual embodiment: Effects of the virtual hand representation. IEEE Virtual Reality, Mar 2016, Greenville, United States. pp.3-10, 2016, <10.1109/VR.2016.7504682>. <hal-01346229>
  • Andéol Évain, Ferran Argelaguet Sanz, Anthony Strock, Nicolas Roussel, Géry Casiez, et al.. Influence of Error Rate on Frustration of BCI Users. AVI'16 - International Working Conference on Advanced Visual Interfaces, Jun 2016, Bari, Italy. ACM, pp.248--251, <10.1145/2909132.2909278>. <hal-01388552>
  • Guillermo Andrade, Florian Nouviale, Jerome Ardouin, Éric Marchand, Maud Marchal, et al.. Enjoy 360° Vision with the FlyVIZ. SIGGRAPH 2016 Emerging Technologies, Jul 2016, Anaheim, United States. 2016, <10.1145/2929464.2929471>. <hal-01387573>
  • Elise Bannier, Marsel Mano, Stoermer Robert, Isabelle Corouge, Lorraine Perronnet, et al.. Faisabilité et spécificités de l'ASL-EEG simultané à 3T. SFRMBM, Mar 2015, Grenoble, France. 2015. <inserm-01113279>
  • Merwan Achibet, Adrien Girard, Maud Marchal, Anatole Lécuyer. Elastic-Arm: A Novel Human-Scale Passive Haptic Approach for Augmenting Interaction and Perception in Virtual Environments. Proceedings of Journées de l'Association Française de la Réalité Virtuelle, Oct 2015, Bordeaux, France. 2015. <hal-01255936>
  • Merwan Achibet, Adrien Girard, Anthony Talvas, Maud Marchal, Anatole Lécuyer. Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments. Proceedings of IEEE Virtual Reality Conference, Mar 2015, Arles, France. pp.63-68, 2015, <10.1109/VR.2015.7223325>. <hal-01252555>
  • Ferran Argelaguet Sanz, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer. Virtual Proxemics: Locomotion in the Presence of Obstacles in Large Immersive Projection Environments. Proceedings of IEEE Virtual Reality Conference, Mar 2015, Arles, France. pp.75 - 80. <hal-01149962>
  • Merwan Achibet, Géry Casiez, Anatole Lécuyer, Maud Marchal. THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. ACM Press. In Proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, Apr 2015, Seoul, South Korea. pp.317-326, 2015, <https://chi2015.acm.org/>. <10.1145/2702123.2702158>. <hal-01252496>
  • Elise Bannier, Marsel Mano, Stoermer Robert, Isabelle Corouge, Lorraine Perronnet, et al.. On the feasibility and specificity of simultaneous EEG and ASL MRI at 3T. Proceedings of ISMRM, May 2015, Toronto, Canada. <inserm-01113276>
  • Gerd Bruder, Ferran Argelaguet Sanz, Anne-Hélène Olivier, Anatole Lécuyer. Distance Estimation in Large Immersive Projection Systems, Revisited. Proceedings of IEEE Virtual Reality Conference, Mar 2015, Arles, France. <hal-01149964>
  • Jonathan Mercier-Ganady, Maud Marchal, Anatole Lécuyer. B-C-invisibility power: introducing optical camouflage based on mental activity in augmented reality. Proceedings of the 6th ACM Augmented Human International Conference, Mar 2015, Singapour, Singapore. pp.97-100, <10.1145/2735711.2735835>. <hal-01252562>
  • Jonathan Mercier-Ganady, Maud Marchal, Anatole Lécuyer. The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users. Proceedings of the 6th ACM Augmented Human International Conference, Mar 2015, Singapour, Singapore. <10.1145/2735711.2735809>. <hal-01252572>
  • Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Eric Marchand. Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360{\textdegree}. IEEE Virtual Reality, IEEE VR'14, Mar 2014, Minneapolis, Minnesota, United States. 2014. <hal-00924123v2>
  • Ferran Argelaguet Sanz, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, Anatole Lécuyer. Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. Eurohaptics 2014, 2014, Versailles, France. Haptics: Neuroscience, Devices, Modeling, and Applications, Lecture Notes in Computer Science, pp.49 - 54, 2014, <10.1007/978-3-662-44196-1_7>. <hal-01086248>
  • Francesco Grani, Ferran Argelaguet Sanz, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, et al.. Audio-Visual Attractors for Capturing Attention to the Screens When Walking in CAVE Systems. Sonic interaction with a virtual orchestra of factory machinery, Mar 2014, Minneapolis, United States. pp.1-4, 2014. <hal-01018818>
  • Leandra Webb, Jozef Legény, Robert Leeb, Anatole Lécuyer. Dual-Frequency SSVEP Stimulation Using a Stereoscopic Display. 6th International Brain-Computer Interface Conference, 2014, Graz, Austria. 2014. <hal-01110237>
  • Merwan Achibet, Maud Marchal, Ferran Argelaguet Sanz, Anatole Lécuyer. The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. IEEE Symposium on 3D User Interfaces, Mar 2014, Minneapolis, United States. pp.59-66, 2014, <10.1109/3DUI.2014.6798843>. <hal-00990336>
  • Jonathan Mercier-Ganady, Fabien Lotte, Emilie Loup-Escande, Maud Marchal, Anatole Lécuyer. The Mind-Mirror: See Your Brain in Action in Your Head Using EEG and Augmented Reality. IEEE Virtual Reality (VR), Mar 2014, Minneapolis, United States. IEEE, 2014. <hal-01052681>
  • Gabriel Cirio, Maud Marchal, Miguel A. Otaduy, Anatole Lécuyer. Six-DoF Haptic Interaction with Fluids, Solids, and their Transitions. IEEE Worldhaptics Conference, Apr 2013, Daejeon, South Korea. 2013. <hal-00822517>
  • Pierre Gaucher, Ferran Argelaguet Sanz, Jérôme Royan, Anatole Lécuyer. A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. IEEE Symposium on 3D User Interfaces, Mar 2013, Orlando, United States. pp.55 - 58, 2013, <10.1109/3DUI.2013.6550197>. <hal-00907827>
  • Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Clément Riant, Éric Marchand. FlyVIZ: A Novel Display Device to Provide Humans with 360° Vision by Coupling Catadioptric Camera with HMD. Journées de l'Association Française de Réalité Virtuelle, Oct 2013, Laval, France. 2013. <hal-00939251>
  • Jonathan Mercier-Ganady, Emilie Loup-Escande, Laurent George, Colomban Busson, Maud Marchal, et al.. Can we use a Brain-Computer Interface and manipulate a mouse at the same time?. Journées de l'Association Française de Réalité Virtuelle, Oct 2013, Laval, France. 2013. <hal-00939264>
  • Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Eric Marchand. Navigating in Virtual Environments with 360o Omnidirectional Rendering. IEEE Symposium on 3D User Interfaces, Mar 2013, Orlando, United States. pp.95-98, 2013. <hal-00818277>
  • Anthony Talvas, Maud Marchal, Anatole Lécuyer. The God-Finger Method for Improving 3D Interaction with Virtual Objects through Simulation of Contact Area. IEEE Symposium on 3D User Interfaces, Mar 2013, Orlando, United States. pp.111-114, 2013, <10.1109/3DUI.2013.6550206>. <hal-00823494>
  • Jonathan Mercier-Ganady, Émilie Loup-Escande, Laurent George, Colomban Busson, Maud Marchal, et al.. Can we use a brain-computer interface and manipulate a mouse at the same time?. Proceedings of ACM Symposium on Virtual Reality Software and Technology, Oct 2013, Singapore, Singapore. pp.69-72, 2013, <10.1145/2503713.2503744>. <hal-00934856>
  • Laurent George, Maud Marchal, Loeïz Glondu, Anatole Lécuyer. Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance. Poika Isokoski and Jukka Springare. EuroHaptics, Jun 2012, Tampere, Finland. Springer, 2012, Lecture Notes in Computer Science. <http://www.springerlink.com/content/t0w26ktn7u460431/abstract/>. <10.1007/978-3-642-31401-8_12>. <hal-00709215v2>
  • Ferran Argelaguet Sanz, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer. A Novel Approach for Pseudo-Haptic Textures Based on Curvature Information. Isokoski, Poika and Springare, Jukka. EuroHaptics 2012, Jun 2012, Tampere, Finland. Springer Berlin Heidelberg, 2012, <10.1007/978-3-642-31401-8_1>. <hal-00747571>
  • David Antonio Gómez Jáuregui, Ferran Argelaguet Sanz, Lécuyer Anatole. Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces 2012, Mar 2012, Orange County, United States. pp.69-76, 2012, <10.1109/3DUI.2012.6184186>. <hal-00747560>
  • Fabien Danieau, Julien Fleureau, Audrey Cabec, Paul Kerbiriou, Philippe Guillotel, et al.. A Framework for Enhancing Video Viewing Experience with Haptic Effects of Motion. Haptic Symposium - 2012, Mar 2012, Vancouver, Canada. IEEE, 2012. <hal-00766257>
  • Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Clément Riant, Eric Marchand. ''FlyVIZ'': A Novel Display Device to Provide Humans with 360o Vision by Coupling Catadioptric Camera with HMD.. ACM Symp. on Virtual Reality Software and Technology, VRST'12, 2012, Toronto, Canada. 2012. <hal-00750613>
  • Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, et al.. HapSeat: Producing Motion Sensation with Multiple Force-feedback Devices Embedded in a Seat. VRST - Virtual Reality Software and Technology - 2012, Dec 2012, Toronto, Canada. ACM, 2012. <hal-00766258v2>
  • Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer. The King-Kong Effects: Improving Sensation of Walking in VR with Visual and Tactile Vibrations at each Step. IEEE Symposium on 3D User Interfaces, Mar 2012, Orange County, CA, United States. 2012. <hal-00678892>
  • Anthony Talvas, Maud Marchal, Clément Nicolas, Gabriel Cirio, Mathieu Emily, et al.. Novel Interactive Techniques for Bimanual Manipulation of 3D Objects with Two 3DoF Haptic Interfaces. Eurohaptics, Jun 2012, Tampere, Finland. 2012. <hal-00766604>
  • Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Eric Marchand. Design and Evaluation of Methods to Prevent Frame Cancellation in Real-Time Stereoscopic Rendering. IEEE Symposium on 3D User Interfaces, 3DUI 2011, 2011, Singapore, Singapore. pp.95-98, 2011. <hal-00639649>
  • Maud Marchal, Julien Pettré, Anatole Lécuyer. Joyman: a Human-Scale Joystick for Navigating in Virtual Worlds. IEEE Symposium on 3D User Interfaces 2011 (3DUI), Mar 2011, Singapour, Singapore. 2011. <inria-00567437>
  • Andreas Pusch, Anatole Lécuyer. Pseudo-haptics: from the Theoretical Foundations to Practical System Design Guidelines. ICMI 2011 - International Conference on Multimodal Interfaces, Nov 2011, Alicante, Spain. ACM, pp.57-64, 2011, <10.1145/2070481.2070494>. <hal-00760109>
  • Nicolas Brodu, Fabien Lotte, Anatole Lécuyer. Comparative Study of Band-Power Extraction Techniques for Motor Imagery Classification. IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain (SSCI'2011 CCMB), Apr 2011, Paris, France. IEEE, pp.1-6, 2011, <10.1109/CCMB.2011.5952105>. <inria-00609161>
  • Laurent George, Laurent Bonnet, Anatole Lécuyer. Freeze the BCI until the user is ready: a pilot study of a BCI inhibitor. 5th International Brain-Computer Interface Workshop, Sep 2011, Graz, Austria. 2011. <inria-00634556>
  • Laurent George, Fabien Lotte, Raquel Viciana Abad, Anatole Lécuyer. Using Scalp Electrical Biosignals to Control an Object by Concentration and Relaxation Tasks: Design and Evaluation. IEEE-EMBS. International Conference of the IEEE EMBS, Aug 2011, Boston, United States. 2011, 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC'11). <inria-00634549>
  • Laurent Aguerreche, Thierry Duval, Anatole Lécuyer. Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality. UK Eurographics Chapter. Theory and Practice of Computer Graphics, Sep 2011, Warwick, United Kingdom. pp.81-88, 2011. <inria-00608788>
  • Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer. Comparing Virtual Trajectories Made in Slalom Using Walking-In-Place and Joystick Techniques. EuroVR / EGVE Joint Virtual Reality Conference, Sep 2011, Nottingham, United Kingdom. Eurographics, 2011. <hal-00641371>
  • Federico Fontana, Fabio Morreale, Tony Regia-Corte, Anatole Lécuyer, Maud Marchal. Auditory recognition of floor surfaces by temporal and spectral cues of walking. 17th International Conference on Auditory Display, Jun 2011, Budapest, Hungary. 2011. <hal-00644249>
  • Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto. Virtual Chromatic Percussions Simulated by Pseudo-Haptic and Vibrotactile Feedback. ACM International Conference on Advances on Computer Entertainment Technology, Nov 2011, Lisbon, Portugal. 2011. <hal-00644246>
  • Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto. Pseudo-haptic feedback augmented with visual and tactile vibrations. International Symposium on VR Innovations, Mar 2011, Singapour, Singapore. 2011. <hal-00644252>
  • Anatole Lécuyer, Maud Marchal, Adrien Hamelin, David Wolinski, Federico Fontana, et al.. "Shoes-Your-Style": Changing Sound of Footsteps to Create New Walking Experiences. Workshop on Sound and Music Computing for Human-Computer Interaction (CHItaly), Sep 2011, Alghero, Italy. 2011. <hal-00644247>
  • Julien Pettré, Maud Marchal, Orianne Siret, J.-B. De La Rivière, Anatole Lécuyer. Joyman: an Immersive and Entertaining Interface for Virtual Locomotion. ACM SIGGRAPH Asia Emerging Technologies, Dec 2011, Hong-Kong, Hong Kong SAR China. 2011. <hal-00644256>
  • Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer. The Virtual Crepe Factory: 6DoF Haptic Interaction with Fluids. SIGGRAPH Emerging Technologies, Aug 2011, Vancouver, Canada. pp.17, 2011, <10.1145/2048259.2048276>. <hal-00645756>
  • Gabriel Cirio, Maud Marchal, Aurélien Le Gentil, Anatole Lécuyer. Tap, squeeze and stir the virtual world: Touching the different states of matter through 6DoF haptic interaction. IEEE Virtual Reality Conference, Mar 2011, Singapore, Singapore. pp.123-126, 2011, <10.1109/VR.2011.5759449>. <hal-00642816>
  • Anatole Lécuyer, Marco Congedo, Edouard Gentaz, Olivier Joly, Sabine Coquillart. Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings. EuroHaptics'10 - 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II, Jul 2010, Amsterdam, Netherlands. Springer-Verlag Berlin, Heidelberg, Part II, pp.978-3-642-14074-7, 2010, Proceedings EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations. <inria-00537176>
  • Yann Renard, Laurent Bonnet, Baptiste Payan, Laurent Bougrain, Anatole Lécuyer. OpenViBE Tutorial: A Novel Open-­‐Source Software to Design, Test and Use Brain-­‐Computer Interfaces. BCI Meeting 2010, May 2010, Asilomar, United States. 2010. <inria-00551379>
  • Laurent George, Anatole Lécuyer. An overview of research on "passive" brain-computer interfaces for implicit human-computer interaction. International Conference on Applied Bionics and Biomechanics ICABB 2010 - Workshop W1 "Brain-Computer Interfacing and Virtual Reality", Oct 2010, Venise, Italy. 2010. <inria-00537211>
  • Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, et al.. Shake-Your-Head: Revisiting Walking-In-Place for Desktop Virtual Reality. ACM Symposium on Virtual Reality Software and Technology, 2010, Hong Kong, Hong Kong SAR China. ACM, pp.27--34, 2010. <hal-00641360>
  • Maud Marchal, Anatole Lécuyer, Gabriel Cirio, Laurent Bonnet, Mathieu Emily. Walking Up and Down in Immersive Virtual Worlds: Novel Interactive Techniques Based on Visual Feedback. IEEE Symposium on 3D User Interface, Mar 2010, Waltham, United States. pp.19-26, 2010. <inria-00540319>
  • Lucas Turchet, Maud Marchal, Anatole Lécuyer, Stefania Serafin, Rolf Nordahl. Influence of Auditory and Visual Feedback for Perceiving Walking over Bumps and Holes in Desktop VR. ACM Symposium on Virtual Reality Software and Technology, Nov 2010, Hong-Kong, China. 2010. <inria-00540317>
  • Tony Regia-Corte, Maud Marchal, Anatole Lécuyer. Can You Stand on Virtual Grounds? A Study on Postural Affordances in Virtual Reality. IEEE International Conference on Virtual Reality, Mar 2010, Waltham, United States. pp.207-210, 2010. <inria-00540322>
  • Sebastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte, Rémi Cozot, et al.. A Real-Time Visual Attention Model for Predicting Gaze Point During First-Person Exploration of Virtual Environments. Virtual Reality Software and Technology, Nov 2010, Hong-Kong, China. 2010. <inria-00540987>
  • Laurent Aguerreche, Thierry Duval, Anatole Lécuyer. Comparison of Three Interactive Techniques for Collaborative Manipulation of Objects in Virtual Reality. CGI 2010 (Computer Graphics International), Jun 2010, Singapour, Singapore. 2010. <inria-00534087>
  • Laurent Aguerreche, Thierry Duval, Anatole Lécuyer. Reconfigurable Tangible Devices for 3D Virtual Object Manipulation by Single or Multiple Users. VRST 2010, Nov 2010, Hong Kong, Hong Kong SAR China. 2010. <inria-00534095>
  • Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer. Can We Distinguish Biological Motions of Virtual Humans? Biomechanical and Perceptual Studies With Captured Motions of Weight Lifting. Symposium on Virtual Reality Software and Technology (VRST 2010), Nov 2010, Hong-Kong, Hong Kong SAR China. 2010. <inria-00535977>
  • Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer. Perception based real-time dynamic adaptation of human motions. Motion in Games, Nov 2010, Zeist, Netherlands. Springer Berlin / Heidelberg, 6459, pp.266-277, 2010, Lecture Notes in Computer Science. <10.1007/978-3-642-16958-8_25>. <inria-00535979>
  • Jean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi. Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. IEEE Computer Society. IEEE VR 2009, Mar 2009, Lafayette, United States. pp.3--9, 2009, <10.1109/VR.2009.4810990>. <hal-00482195>
  • Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Hirose Michitaka, et al.. Towards Ambulatory Brain-Computer Interfaces: A Pilot Study with P300 Signals. 5th Advances in Computer Entertainment Technology Conference (ACE), 2009, Athens, Greece. pp.336-339, 2009. <inria-00411284>
  • Gabriel Cirio, Maud Marchal, Tony Regia-Corte, Anatole Lécuyer. The Magic Barrier Tape: a Novel Metaphor for Infinite Navigation in Virtual Worlds with a Restricted Walking Workspace. ACM Symposium on Virtual Reality Software and Technology, Nov 2009, Kyoto, Japan. pp.155-162, 2009. <inria-00540330>
  • Sebastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte. Gaze Behavior and Visual Attention Model When Turning in Virtual Environments. Virtual Reality Software and Technology, Nov 2009, Kyoto, Japan. 2009. <inria-00471167>
  • Laurent Aguerreche, Thierry Duval, Anatole Lécuyer. Short paper: 3-Hand Manipulation of Virtual Objects. JVRC 2009, Dec 2009, Lyon, France. 4 p., 2009. <inria-00433856>
  • Laurent Aguerreche, Thierry Duval, Anatole Lécuyer, Bruno Arnaldi. Demonstration: 3-Hand Manipulation of Virtual Objects. JVRC 2009, Dec 2009, Lyon, France. pp.2 P., 2009. <inria-00433857>
  • Fabien Lotte, Harold Mouchère, Anatole Lécuyer. Pattern Rejection Strategies for the Design of Self-Paced EEG-based Brain-Computer Interfaces. International Conference on Pattern Recognition, Dec 2008, Tampa, United States. 2008. <inria-00310878>
  • Fabien Lotte, Yann Renard, Anatole Lécuyer. Self-Paced Brain-Computer Interaction with Virtual Worlds: A Quantitative and Qualitative Study “Out of the Lab”. 4th international Brain Computer Interface Workshop and Training Course, Sep 2008, Graz, Austria. 2008. <inria-00304340>
  • Sebastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez. Using an Eye-Tracking System to Improve Depth-of-Field Blur Effects and Camera Motions in Virtual Environments. Virtual Reality, Mar 2008, Reno, United States. 2008. <inria-00471164>
  • Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi. Les Interfaces Cerveau-Ordinateur : Utilisation en Robotique et Avancées Récentes. Journées Nationales de le Recherche en Robotique, Oct 2007, Obernai, France. 2007. <inria-00180165v2>
  • Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi. FuRIA : un nouvel algorithme d'extraction de caractéristiques pour les interfaces cerveau-ordinateur utilisant modèles inverses et modèles flous. 21ème colloque GRETSI, Sep 2007, Troyes, France. 2007. <inria-00134971v3>
  • Sebastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez. Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. Symposium on Virtual Reality Software and Technology, Nov 2007, NewPort Beach, United States. 2007. <inria-00471162>
  • Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi. FuRIA: A Novel Feature Extraction Algorithm for Brain-Computer Interfaces using Inverse Models and Fuzzy Regions of Interest. 3rd IEEE-EMBS international conference on neural engineering, May 2007, Hawaii - Kohala Coast, United States. 2007. <inria-00134961>
  • Fabien Lotte, Anatole Lécuyer, Yann Renard, Fabrice Lamarche, Bruno Arnaldi. Classification de Données Cérébrales par Système d'Inférence Flou pour l'Utilisation d'Interfaces Cerveau-Ordinateur en Réalité Virtuelle. 1ères journées de l'AFRV, Nov 2006, Paris, France. 2006. <inria-00134956>
  • Thierry Duval, Anatole Lécuyer, Sébastien Thomas. SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments. 3DUI 2006, Mar 2006, Alexandria, United States. pp.69-72, 2006, <10.1109/VR.2006.127>. <inria-00433819>
  • L. Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Paul Richard, S. Richir. Influence of Control/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments. IEEE International Conference on Virtual Reality, Mar 2005, Bonn, Germany. pp.19-25, 2005. <hal-00860485>
  • Anatole Lécuyer, Claude Andriot, André Crosnier. Interfaces Haptiques et Pseudo-Haptiques. JNRR: Journées Nationales de la Recherche en Robotique, 2003, Clermont-Ferrand, France. pp.43-48, 2003. <lirmm-00269726>
  • Anatole Lécuyer, S. Coquillart, A. Kheddar, Paul Richard, Ph. Coiffet. Can Isometric Input Devices Simulate Force Feedback?. First IEEE International Conference on Virtual Reality, Mar 2000, New Brunswick, United States. <hal-00844954>

Article dans une revue42 documents

  • Adrien Girard, Maud Marchal, Florian Gosselin, Anthony Chabrier, François Louveau, et al.. HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments. Frontiers in Robotics and AI, Frontiers, 2016, <10.3389/fict.2016.00006>. <hal-01414862>
  • Andéol Évain, Ferran Argelaguet, Géry Casiez, Nicolas Roussel, Anatole Lécuyer. Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it?. Brain-Computer Interfaces, Taylor & Francis, 2016, 3 (2), pp.103 - 111. <10.1080/2326263X.2016.1193458>. <hal-01388534>
  • Andéol Évain, Ferran Argelaguet, Géry Casiez, Nicolas Roussel, Anatole Lécuyer. Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. Frontiers in Neuroscience, Frontiers, 2016, 10 (454), pp.14. <10.3389/fnins.2016.00454>. <hal-01388528>
  • Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, Anatole Lécuyer. "Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR?. Frontiers in Robotics and AI, Frontiers, 2016, 3 (27), <10.3389/frobt.2016.00027>. <hal-01334359>
  • Merwan Achibet, Adrien Girard, Maud Marchal, Anatole Lécuyer. Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2016, 25 (1), pp.17 - 32. <10.1162/PRES_a_00243>. <hal-01414830>
  • Gerd Bruder, Ferran Argelaguet, Anne-Héléne Olivier, Anatole Lécuyer. CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2016, 25 (1), pp.1 - 16. <10.1162/PRES_a_00241>. <hal-01388499>
  • Ferran Argelaguet Sanz, Franck Multon, Anatole Lécuyer. A methodology for introducing competitive anxiety and pressure in VR sports training. Frontiers in Robotics and AI, Frontiers, 2015, 2 (10), pp.11. <10.3389/frobt.2015.00010>. <hal-01140454>
  • Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, et al.. Toward Haptic Cinematography: Enhancing Movie Experience with Haptic Effects based on Cinematographic Camera Motions. IEEE MultiMedia, Institute of Electrical and Electronics Engineers, 2014. <hal-00918074>
  • David Antonio Gómez Jáuregui, Ferran Argelaguet Sanz, Anne-Hélène Olivier, Maud Marchal, Franck Multon, et al.. Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2014, pp.654-661. <10.1109/TVCG.2014.45>. <hal-00990280>
  • Anthony Talvas, Maud Marchal, Anatole Lécuyer. A Survey on Bimanual Haptic Interaction. Haptics, IEEE Transactions on, IEEE, 2014, pp.16. <10.1109/TOH.2014.2314456>. <hal-01108683>
  • Tony Regia-Corte, Maud Marchal, Gabriel Cirio, Anatole Lécuyer. Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds. Virtual Reality, Springer Verlag, 2013, 17 (1), pp.17-28. <hal-00766614>
  • Anatole Lécuyer, Laurent George, Maud Marchal. Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces. IEEE Computer Graphics and Applications, Institute of Electrical and Electronics Engineers, 2013, 33 (5), pp.18-23. <10.1109/MCG.2013.80>. <hal-00934846>
  • Guillaume Millet, Anatole Lécuyer, Jean-Marie Burkhardt, Sinan Haliyo, Stéphane Regnier. Haptics and Graphic Analogies for the Understanding of Atomic Force Microscopy. International Journal of Human-Computer Studies, Elsevier, 2013, 71 (5), pp 608-626. <10.1016/j.ijhcs.2012.12.005>. <hal-00929897>
  • Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer. Personified and multistate camera motions for first-person navigation in desktop virtual reality. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2013, 19 (4), pp.652-661. <10.1109/TVCG.2013.38>. <hal-00823547>
  • Fabien Danieau, Anatole Lécuyer, Philippe Guillotel, Julien Fleureau, Nicolas Mollet, et al.. Enhancing audiovisual experience with haptic feedback: a survey on HAV. IEEE Transactions on Haptics (ToH), IEEE, 2013, 6 (2), pp.193-205. <hal-00766259>
  • Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Jeremy Cooperstock. Vibrotactile Rendering of Splashing Fluids. IEEE Transactions on Haptics (ToH), IEEE, 2013, 6 (1), pp.117-122. <10.1109/TOH.2012.34>. <hal-00823483>
  • Ferran Argelaguet Sanz, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer. Elastic Images: Perceiving Local Elasticity of Images Through a Novel Pseudo-Haptic Deformation Effect. ACM Transactions on Applied Perception, Association for Computing Machinery, 2013, 10 (3), pp.17:1--17:14. <hal-00907775>
  • Marco Congedo, Alexandre Bouchet, Anatole Lécuyer. Neurofeedback : un traitement non invasif du trouble du déficit de l’attention. Interstices, INRIA, 2013, <https://interstices.info/jcms/nn_72062/neurofeedback-un-traitement-non-invasif-du-trouble-du-deficit-de-l-attention>. <hal-01352174>
  • Jozef Legény, Raquel Viciana Abad, Anatole Lécuyer. Towards Contextual SSVEP-based BCI controller: smart activation of stimuli and controls weighting. IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, 2013, 5 (2), pp.111-116. <hal-00804963>
  • Laurent Bonnet, Fabien Lotte, Anatole Lécuyer. Two Brains, One Game: Design and Evaluation of a Multi-User BCI Video Game Based on Motor Imagery. IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, 2013, 5 (2), pp.185-198. <hal-00784886>
  • Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, et al.. Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2012, 18, pp.3. <10.1109/TVCG.2011.154>. <hal-01142540>
  • Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie, Maud Marchal, Anatole Lécuyer, et al.. Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2012, 18 (4), pp.546-554. <10.1109/TVCG.2012.60>. <hal-00759195>
  • Anatole Lécuyer, Jérôme Ardouin, Eric Marchand, Maud Marchal. FlyVIZ : un casque qui permet de voir dans toutes les directions. Interstices, INRIA, 2012, <https://interstices.info/jcms/int_71063/flyviz-un-casque-qui-permet-de-voir-dans-toutes-les-directions>. <hal-01352522>
  • Nicolas Brodu, Fabien Lotte, Anatole Lécuyer. Exploring Two Novel Features for EEG-based Brain-Computer Interfaces: Multifractal Cumulants and Predictive Complexity. Neurocomputing, Elsevier, 2012, 79 (1), pp.87-94. <10.1016/j.neucom.2011.10.010>. <inria-00632546>
  • Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer. Six Degrees-of-Freedom Haptic Interaction with Fluids. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2011, 17 (11), pp.1714-1727. <10.1109/TVCG.2010.271>. <hal-00642814>
  • Jozef Legény, Raquel Viciana Abad, Anatole Lécuyer. Navigating in virtual worlds using a self-paced SSVEP-based Brain-Computer Interface with integrated stimulation and real-time feedback. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2011. <hal-00646493>
  • Yann Renard, Fabien Lotte, Guillaume Gibert, Marco Congedo, Emmanuel Maby, et al.. OpenViBE: An Open-Source Software Platform to Design, Test and Use Brain-Computer Interfaces in Real and Virtual Environments. Presence: Teleoperators and Virtual Environments / Presence Teleoperators and Virtual Environments, MIT press, 2010, 19 (1), pp.35-53. <hal-00477153>
  • Sebastien Hillaire, Gaspard Breton, Nizar Ouarti, Rémi Cozot, Anatole Lécuyer. Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. Computer Graphics Forum, Wiley, 2010. <inria-00471151>
  • Fabien Lotte, Aurélien Van Langhenhove, Fabrice Lamarche, Thomas Ernest, Yann Renard, et al.. Exploring Large Virtual Environments by Thoughts using a Brain-Computer Interface based on Motor Imagery and High-Level Commands. Presence: Teleoperators and Virtual Environments / Presence Teleoperators and Virtual Environments, MIT press, 2010, 19 (1), pp.54-70. <inria-00445614>
  • Léo Terziman, Anatole Lécuyer, Sébastien Hillaire, Jan Malte Wiener. Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?. Virtual Reality Conference, IEEE, IEEE Computer Society, 2009, 0, pp.131-134. <10.1109/VR.2009.4811012>. <inria-00449796>
  • Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi. FuRIA: An inverse Solution based Feature Extraction Algorithm using Fuzzy Set Theory for Brain-Computer Interfaces. IEEE Transactions on Signal Processing, Institute of Electrical and Electronics Engineers, 2009, 57 (8), pp.3253-3263. <inria-00368282>
  • Anatole Lécuyer, Christian Blonz. OpenViBE : un logiciel pour les interfaces cerveau-ordinateur. Interstices, INRIA, 2009, <https://interstices.info/jcms/c_45638/openvibe-un-logiciel-pour-les-interfaces-cerveau-ordinateur>. <hal-01352504>
  • Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi. FuRIA : un nouvel algorithme d'extraction de caractéristiques pour les interfaces cerveau-ordinateur utilisant modèles inverses et modèles flous. Traitement du Signal, Lavoisier, 2008, pp.15. <inria-00310552>
  • Sebastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez. Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. Computer Graphics and Applications, IEEE, 2008. <inria-00471153>
  • Anatole Lécuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, et al.. Brain-Computer Interfaces, Virtual Reality, and Videogames. Computer -IEEE Computer Society-, IEEE, 2008, 41 (10), pp.66-72. <hal-00675619>
  • Mingjun Zhong, Fabien Lotte, Mark Girolami, Anatole Lécuyer. Classifying EEG for Brain Computer Interfaces Using Gaussian Process. Pattern Recognition Letters, Elsevier, 2008, 29 (3), pp.354-359. <inria-00134966v3>
  • Bruno Arnaldi, Anatole Lécuyer, Jean-Louis Vercher. Réalité virtuelle : Coopération réelle dans le monde virtuel par Bruno Arnaldi. Des scientifiques illusionnistes, entretiens avec Anatole Lécuyer et Jean-Louis Vercher, propos recueillis par Dominique Chouchan.. Les Cahiers de l'INRIA - La Recherche, INRIA, 2008, Mécanique quantique, l'erreur d'Einstein, pp.5. <inria-00547143>
  • Fabien Lotte, Anatole Lécuyer, Fabrice Lamarche, Bruno Arnaldi. Studying the Use of Fuzzy Inference Systems for Motor Imagery Classification. IEEE Transactions on Neural Systems and Rehabilitation Engineering, Institute of Electrical and Electronics Engineers, 2007, 15 (2), pp.322-324. <inria-00134958v2>
  • Fabien Lotte, Marco Congedo, Anatole Lécuyer, Fabrice Lamarche, Bruno Arnaldi. A review of classification algorithms for EEG-based brain–computer interfaces. Journal of Neural Engineering, IOP Publishing, 2007, 4, pp.24. <inria-00134950>
  • Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Richir Simon. A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. Journal of Material Forming, 2006, 4035, pp.288-299. <10.1007/11784203_25>. <hal-00750834>
  • Marco Congedo, Fabien Lotte, Anatole Lécuyer. Classification of movement intention by spatially filtered electromagnetic inverse solutions. Physics in Medicine and Biology, IOP Publishing, 2006, 51, pp.1971-1989. <10.1088/0031-9155/51/8/002>. <inria-00134948>
  • Anatole Lécuyer, Christian Blonz. Images tactiles. Interstices, INRIA, 2004. <hal-01352589>

Poster3 documents

  • Lorraine Perronnet, Anatole Lécuyer, Marsel Mano, Elise Bannier, Fabien Lotte, et al.. EEG-fMRI neurofeedback of a motor imagery task. Organization for Human Brain Mapping, Jun 2016, Genève, Switzerland. <hal-01426182>
  • Marsel Mano, Elise Bannier, Lorraine Perronnet, Anatole Lécuyer, Christian Barillot. Design of an Experimental Platform for Hybrid EEG-fMRI Neurofeedback Studies. 22nd Annual Meeting of the Organization for Human Brain Mapping (OHBM 2016), Jun 2016, Genève, Switzerland. <http://www.humanbrainmapping.org/i4a/pages/index.cfm?pageID=3662>. <hal-01426072>
  • Christian Mühl, Reinhold Scherer, Anatole Lécuyer, Lorraine Perronnet, Moritz Grosse-Wentrup, et al.. Which factors drive successful BCI skill learning?. 6th International BCI conference, Sep 2014, Graz, Austria. <hal-01089480>

Chapitre d'ouvrage18 documents

  • Anatole Lécuyer. BCIs and Video Games: State of the Art with the OpenViBE2 Project. Maureen Clerc; Laurent Bougrain; Fabien Lotte. Brain-Computer Interfaces 2: Technology and Applications, 1, Wiley, 2016, 978-1-84821-963-2. <hal-01420623>
  • Anatole Lécuyer. BCI et jeux vidéo : état de l’art à travers le projet OpenViBE2. Maureen Clerc, Laurent Bougrain, Fabien Lotte. Les interfaces cerveau-ordinateur 2: Technologie et applications, 2, ISTE, pp.336, 2016, 978-1-78405-148-8. <http://iste-editions.fr/products/les-interfaces-cerveau-ordinateur-2>. <hal-01420629>
  • Jussi Lindgren, Anatole Lécuyer. Introduction to BCI Software Platforms. Maureen Clerc, Laurent Bougrain, Fabien Lotte. Brain-Computer Interfaces 2: Technology and Applications, 2, Wiley, 2016. <hal-01420642>
  • Jussi Lindgren, Anatole Lécuyer. OpenViBE et les outils logiciels pour les BCI. Maureen Clerc, Laurent Bougrain, Fabien Lotte. Les interfaces Cerveau-Ordinateur 2 : Technologies et Applications, 2, ISTE, pp.336, 2016, 978-1-78405-148-8. <http://iste-editions.fr/products/les-interfaces-cerveau-ordinateur-2>. <hal-01420637>
  • Andéol Évain, Nicolas Roussel, Géry Casiez, Ferran Argelaguet Sanz, Anatole Lécuyer. Brain-Computer Interfaces for Human–Computer Interaction. Maureen Clerc; Laurent Bougrain; Fabien Lotte. Brain-Computer Interfaces 1: Foundations and Methods, Wiley-ISTE, 2016, 9781848218260. <http://onlinelibrary.wiley.com/book/10.1002/9781119144977>. <hal-01416382>
  • Lorraine Perronnet, Anatole Lécuyer, Fabien Lotte, Maureen Clerc, Christian Barillot. Entraîner son cerveau avec le neurofeedback. Maureen Clerc; Laurent Bougrain; Fabien Lotte. Les interfaces cerveau-ordinateur 1, 2016. <hal-01413408>
  • Lorraine Perronnet, Anatole Lécuyer, Fabien Lotte, Maureen Clerc, Christian Barillot. Brain training with neurofeedback. Brain-Computer Interfaces 1, Wiley-ISTE, 2016. <hal-01413424>
  • Emilie Loup-Escande, Fabien Lotte, Guillaume Loup, Anatole Lécuyer. User-Centred BCI Videogame Design. R. Nakatsu and M. Rauterberg and P. Ciancarini. Handbook of Digital Games and Entertainment Technologies, Springer, 2015, <10.1007/978-981-4560-52-8_3-1>. <hal-01230571>
  • Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto. Visual Vibrations to Simulate Taps on Different Materials. Haptic Interaction - Perception, Devices and Applications, 277 of the series Lecture Notes in Electrical Engineering., Springer, pp.297-303, 2015, 978-4-431-55689-3. <10.1007/978-4-431-55690-9_54>. <hal-01252665>
  • Laurent George, Anatole Lécuyer. Passive Brain-Computer Interfaces. Eduardo Reck Miranda, Julien Castet. Guide to Brain-Computer Music Interfacing, Springer, pp.297-308, 2014, 978-1-4471-6583-5. <10.1007/978-1-4471-6584-2_13>. <hal-01110231>
  • Jean Sreng, Anatole Lécuyer. Simulating Contacts between Objects in Virtual Reality with Auditory, Visual, and Haptic Feedback. K. Franinović and S. Serafin. Sonic Interaction Design, MIT Press, pp.309-326, 2013, 9780262018685. <hal-00939016>
  • C. Brunner, G. Andreoni, L. Bianchi, B. Blankertz, C. Breitwieser, et al.. BCI Software Platforms. B.Z. Allison et al. Towards Practical Brain-Computer Interfaces: Bridging the Gap from Research to Real-World Applications, Springer, pp.303-333, 2013, 978-3-642-29745-8. <hal-00939019>
  • Maud Marchal, Gabriel Cirio, Yon Visell, Federico Fontana, Stefania Serafin, et al.. Multimodal Rendering of Walking over Virtual Grounds. Human Walking in Virtual Environments, Springer New York, pp.263-295, 2013, 978-1-4419-8431-9. <10.1007/978-1-4419-8432-6_12>. <hal-00934840>
  • Anthony Talvas, Maud Marchal, Gabriel Cirio, Anatole Lécuyer. 3D Interaction Techniques for Bimanual Haptics in Virtual Environments. Multi-finger Haptic Interaction, Springer, pp.31-53, 2013, ISBN 978-1-4471-5204-0. <hal-00934864>
  • Fabien Lotte, Josef Faller, Christoph Guger, Yann Renard, Gert Pfurtscheller, et al.. Combining BCI with Virtual Reality: Towards New Applications and Improved BCI. Allison, Brendan Z. and Dunne, Stephen and Leeb, Robert and Millán, José Del R. and Nijholt, Anton. Towards Practical Brain-Computer Interfaces:, Springer, 2013. <hal-00735932>
  • Gabriel Cirio, Yon Visell, Maud Marchal, Anatole Lécuyer. Multisensory and Haptic Rendering of Complex Virtual Grounds. Y. Visell and F. Fontana. Walking with the Senses, Logos Verlag, 2012. <hal-00766586>
  • Maud Marchal, Anatole Lécuyer, Gabriel Cirio, Laurent Bonnet, Mathieu Emily. Pseudo-haptic Walking. Y. Visell and F. Fontana. Walking with the Senses, Logos Verlag, 2012. <hal-00766581>
  • Léo Terziman, Gabriel Cirio, Maud Marchal, Anatole Lécuyer. Novel Interactive Techniques for Walking in Virtual Reality. Y. Visell and F. Fontana. Walking with the Senses, Logos Verlag, 2012. <hal-00766588>

Rapport1 document

  • Emilie Loup-Escande, Anatole Lécuyer. Towards a user-centred methodological framework for the design and evaluation of applications combining brain-computer interfaces and virtual environments: contributions of ergonomics. [Research Report] RR-8505, INRIA. 2014, pp.41. <hal-00965608>

Ouvrage (y compris édition critique et traduction)1 document

  • Frank Steinicke, Yon Visell, J. Campos, Anatole Lécuyer. Human Walking in Virtual Environments: Perception, Technology, Applications. Springer, pp.500, 2013, 978-1-4419-8431-9. <hal-00939020>

Pré-publication, Document de travail1 document

  • Fabien Lotte, Anatole Lécuyer, Cuntai Guan. Towards a Fully Interpretable EEG-based BCI System. 2010. <inria-00504658>

Brevet2 documents

  • Anatole Lécuyer, Jonathan Mercier-Ganady, Fabien Lotte, Maud Marchal. Système d'affichage de données caractérisant l'activité cérébrale d'un individu, procédé et programme d'ordinateur associé. France, N° de brevet: 13/63180. 2013. <hal-01058965>
  • Maud Marchal, Julien Pettré, Anatole Lécuyer, Samuel Pineau. Dispositif de génération d'ordres de commande de l'attitude d'un élément télé-opérable par un utilisateur et système de jeu comportant un tel dispositif. France, N° de brevet: 1059551. 2010. <hal-00644255>

Document associé à des manifestations scientifiques3 documents

  • Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, et al.. HapSeat: A Novel Approach to Simulate Motion in a Consumer Environment. CHI Interactivity - Conference on Human Factors in Computing Systems - 2013, Apr 2013, Paris, France. <hal-00918320>
  • Fabien Danieau, Jérémie Bernon, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, et al.. H-Studio: An Authoring Tool for Adding Haptic and Motion Effects to Audiovisual Content (Demonstration). 26th ACM Symposium on User Interface Software and Technology - UIST 2013, Oct 2013, St Andrews, United Kingdom. <hal-00918386>
  • Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, et al.. HapSeat: a novel approach to simulate motion in audiovisual experiences. ACM SIGGRAPH Emerging Technologies, Jul 2013, Anaheim, United States. <hal-00918318>