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279 résultats
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Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics, 2012, 18, pp.3. ⟨10.1109/TVCG.2011.154⟩
Article dans une revue
hal-01142540v1
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OpenViBE Tutorial: A Novel Open-‐Source Software to Design, Test and Use Brain-‐Computer InterfacesBCI Meeting 2010, May 2010, Asilomar, United States
Communication dans un congrès
inria-00551379v1
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Demonstration: 3-Hand Manipulation of Virtual ObjectsJVRC 2009, Eurographics, Dec 2009, Lyon, France. pp.2 P
Communication dans un congrès
inria-00433857v1
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An overview of research on "passive" brain-computer interfaces for implicit human-computer interactionInternational Conference on Applied Bionics and Biomechanics ICABB 2010 - Workshop W1 "Brain-Computer Interfacing and Virtual Reality", Oct 2010, Venise, Italy
Communication dans un congrès
inria-00537211v1
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Towards Contextual SSVEP-based BCI controller: smart activation of stimuli and controls weightingIEEE Transactions on Computational Intelligence and AI in games, 2013, 5 (2), pp.111-116
Article dans une revue
hal-00804963v1
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Brain training with neurofeedbackBrain-Computer Interfaces 1, Wiley-ISTE, 2016
Chapitre d'ouvrage
hal-01413424v1
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Take-over control paradigms in collaborative virtual environments for trainingACM Symposium on Virtual Reality Software and Technology (VRST), 2016, Munich, Germany
Communication dans un congrès
hal-01393003v1
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Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm ApproachPresence: Teleoperators and Virtual Environments, 2016, 25 (1), pp.17 - 32. ⟨10.1162/PRES_a_00243⟩
Article dans une revue
hal-01414830v1
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FlyVIZ : un casque qui permet de voir dans toutes les directionsInterstices, 2012
Article dans une revue
hal-01352522v1
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Can we use a brain-computer interface and manipulate a mouse at the same time?Proceedings of ACM Symposium on Virtual Reality Software and Technology, Oct 2013, Singapore, Singapore. pp.69-72, ⟨10.1145/2503713.2503744⟩
Communication dans un congrès
hal-00934856v1
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Elastic Images: Perceiving Local Elasticity of Images Through a Novel Pseudo-Haptic Deformation EffectACM Transactions on Applied Perception, 2013, 10 (3), pp.17:1--17:14
Article dans une revue
hal-00907775v1
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Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D ManipulationIEEE Transactions on Visualization and Computer Graphics, 2022, pp.1-11. ⟨10.1109/tvcg.2022.3150501⟩
Article dans une revue
hal-03584138v2
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Introducing Mental Workload Assessment for the Design of Virtual Reality Training ScenariosVR 2020 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Virtual, United States. pp.662-671, ⟨10.1109/VR46266.2020.00089⟩
Communication dans un congrès
hal-03007485v1
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Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable ObjectsVRIPHYS2017 - 13th Eurographics Workshop on Virtual Reality Interaction and Physical Simulation, Apr 2017, Lyon, France. pp.75-83
Communication dans un congrès
hal-01675148v1
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A multi-target motor imagery training using EEG-fMRI Neurofeedback: an exploratory study on strokeOHBM 2019- Orgaization for Human Brain Mapping, Jun 2019, Rome, Italy. pp.1-4
Communication dans un congrès
hal-02265496v1
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Towards Real-Time Recognition of Users' Mental Workload Using Integrated Physiological Sensors Into a VR HMDISMAR 2020 - IEEE International Symposium on Mixed and Augmented Reality, Nov 2020, Virtual, Brazil. pp.1-13
Communication dans un congrès
hal-03008918v1
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Human Walking in Virtual Environments: Perception, Technology, ApplicationsSpringer, pp.500, 2013, 978-1-4419-8431-9
Ouvrages
hal-00939020v1
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Being an Avatar "for Real": a Survey on Virtual Embodiment in Augmented RealityIEEE Transactions on Visualization and Computer Graphics, 2022, 28 (12), pp.5071-5090. ⟨10.1109/tvcg.2021.3099290⟩
Article dans une revue
hal-03320680v1
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Effect of Vibrations on Impression of Walking and Embodiment With First- and Third-Person AvatarIEEE Transactions on Visualization and Computer Graphics, 2022, pp.1-8. ⟨10.1109/TVCG.2022.3212089⟩
Article dans une revue
hal-03928263v1
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Message from the ISMAR 2017 General Chair and Deputy General ChairsIEEE International Symposium on Mixed and Augmented Reality (ISMAR), Oct 2017, Nantes, France. pp.IX, ⟨10.1109/ISMAR.2017.5⟩
Communication dans un congrès
hal-01715813v1
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Scientific and Technical ProspectsVirtual Reality and Augmented Reality: Myths and Realities, John Wiley & Sons, Inc., pp.247-288, 2018, 9781786301055. ⟨10.1002/9781119341031.ch5⟩
Chapitre d'ouvrage
hal-01946504v1
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Haptic Rattle: Multi-Modal Rendering of Virtual Objects Inside a Hollow ContainerEuroHaptics 2022 - International conference on Haptics: Science, Technology, Applications, May 2022, Hamburg, Germany. pp.1-8, ⟨10.1007/978-3-031-06249-0_22⟩
Communication dans un congrès
hal-03614072v1
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Studying the Role of Self and External Touch in the Appropriation of Dysmorphic HandsISMAR 2022 - 21st IEEE International Symposium on Mixed and Augmented Reality, Oct 2022, Singapore, Singapore. pp.1-10, ⟨10.1109/ISMAR55827.2022.00024⟩
Communication dans un congrès
hal-03830823v1
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Design and Evaluation of Methods to Prevent Frame Cancellation in Real-Time Stereoscopic RenderingIEEE Symposium on 3D User Interfaces, 3DUI 2011, 2011, Singapore, Singapore. pp.95-98
Communication dans un congrès
hal-00639649v1
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Two Brains, One Game: Design and Evaluation of a Multi-User BCI Video Game Based on Motor ImageryIEEE Transactions on Computational Intelligence and AI in games, 2013, 5 (2), pp.185-198
Article dans une revue
hal-00784886v1
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The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip forceIEEE Symposium on 3D User Interfaces, Mar 2014, Minneapolis, United States. pp.59-66, ⟨10.1109/3DUI.2014.6798843⟩
Communication dans un congrès
hal-00990336v1
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Which factors drive successful BCI skill learning?6th International BCI conference, Sep 2014, Graz, Austria
Poster de conférence
hal-01089480v1
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Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR?Frontiers in Robotics and AI, 2016, 3 (27), ⟨10.3389/frobt.2016.00027⟩
Article dans une revue
hal-01334359v1
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Audio-Visual Attractors for Capturing Attention to the Screens When Walking in CAVE SystemsSonic interaction with a virtual orchestra of factory machinery, IEEE VR, Mar 2014, Minneapolis, United States. pp.1-4
Communication dans un congrès
hal-01018818v1
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Dispositif de génération d'ordres de commande de l'attitude d'un élément télé-opérable par un utilisateur et système de jeu comportant un tel dispositifFrance, N° de brevet: 1059551. 2010
Brevet
hal-00644255v1
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